Students in a Cybiotic Interaction Design Class taught by Andrew Quitmeyer at Georgia Tech created this interactive board game that allows humans to play with worms. I’m not sure how much fun this game is for the worms, but the designers, Katie Staples and Eric Hamilton, certainly created an complete project package. It has a good story, electronic detection circuitry, motivational elements, a 3D game board, and an entire “Instructable” that shows you how to build your own.
“NASA has taken worms to the ISS on their own special capsule. There was an accident aboard the station and the worm astronauts have to navigate to the escape capsule to return to Earth. The airlock to the escape capsule has been damaged but can be reached from the other side of the ship. The human astronauts are helping their wormy comrades reach the capsule by using a series of warning lights in each quadrant of the station.”
I particularly enjoyed their reflection on their project and future plans for it, which included giving the worms more control, building 2 mazes and letting the worms play each other by triggering the doors and lights. They also suggest “eliminating any ’empty space’ in the game board layout because the worms tend to migrate to those areas that a dark and quiet.”
I guess worms still win when it comes to finding dark, empty space to inhabit.